PART 2 - FOUR HIDDEN CHIMNEYS CHAPTER 10: BUILDING-BLOCK REALITY User eXperience Is Not a Design Artifact

"Paul Graham argued that good design requires staying close to users and linked one strand of Worse is Better to putting prototypes in front of users as soon as possible."

Graham explicitly connects good design with constant calibration against actual users and says an important idea within Worse is Better is getting a new prototype in front of users quickly.

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