PART 1 - TONS OF PUNKS, ONE BIG JERK CHAPTER 4: KEYSTROKES AND BRUSHSTROKES Keystrokes and Brushstrokes - Root

"Frank Lantz argues that treating games as art and culture changes the ambitions, criticism, teaching, and design expectations applied to them."

In the book's opening argument, Lantz connects the art-form question to what experiences people expect from games, how games are discussed and critiqued, how they are taught, and how they might work as culture. + My own note: Code can have the beauty of a well-crafted poem, the satisfaction of polished carpentry; but also the brutal headaches of raising a skyscraper. Frank Lantz put it best when he wrote that making video games combines everything that’s hard about building a bridge - with everything that’s hard about composing an opera. Swap “games” with “software,” and you’ve got the perfect developer job description.

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