PART 1 - TONS OF PUNKS, ONE BIG JERK CHAPTER 4: KEYSTROKES AND BRUSHSTROKES Sonnets, IKEAs, and Everything in Between

"Frank Lantz described making games as combining the difficulty of building a bridge with the difficulty of composing an opera."

In his 2014 GDC talk, Lantz uses the bridge-and-opera analogy to capture how game making combines engineering constraints with artistic demands.